What Wistmere can do today
Wistmere is in alpha. This page is generated from the code that is running: if something is listed as available or alpha, it is in this build. Everything else is marked planned.
- Available built, tested and part of normal play
- Alpha built and tested, but new or not yet proven live
- Planned not in this build
AI game masters
Bring an API key from one of these providers. Your provider bills its usage to you.
Anthropic (Claude)
AlphaClaude models, on your own Anthropic API key.
Built and contract-tested; live smoke turns per provider are still pending. Provider usage is billed by the provider.
Models: Claude Opus 4.8, Claude Sonnet 5.5, Claude Haiku 4.5 (fastest, cheapest)
OpenAI (ChatGPT)
AlphaChatGPT models, on your own OpenAI API key.
Built and contract-tested; live smoke turns per provider are still pending. Provider usage is billed by the provider.
Models: GPT-6 Sol, GPT-6 Astra (most capable, slower, costlier), GPT-6 Luna (fastest, cheapest)
Google (Gemini)
AlphaGemini models, on your own Google AI API key.
Built and contract-tested; live smoke turns per provider are still pending. Provider usage is billed by the provider.
Models: Gemini 3.8 Flash, Gemini 3.6 Flash, Gemini 3.5 Flash-Lite (fastest, cheapest), Gemini 3.1 Pro (preview)
Game systems
Installed rules packs.
D&D 5e (SRD)
AvailableThe D&D 5e System Reference Document 5.2.1 (CC-BY-4.0): spells, species, backgrounds, classes, magic items, equipment and the bestiary.
Rules the engine keeps
Each of these is a validated command: the AI asks, the engine checks, applies and records it.
Sessions
AvailableThe campaign owner opens and closes sittings; turns only run in an open session, and each session’s recap grounds the next.
Commands: START_SESSION, END_SESSION
Guided character creation
AvailableStep by step: ability scores (standard array, point buy or engine-rolled), species, class, background, spells and starting equipment, checked at every step.
Commands: CREATE_CHARACTER, SET_ABILITY_SCORES, ROLL_ABILITY_SCORES, CHOOSE_SPECIES, CHOOSE_CLASS, CHOOSE_BACKGROUND, CHOOSE_SPELLS, CHOOSE_EQUIPMENT, FINALIZE_CHARACTER
Engine dice
AlphaEvery roll is made by the engine, bound to the action it answers and kept in the log; a reroll must be granted by a rule. With a random.org key the entropy is signed and checkable.
Commands: ROLL_DICE, REROLL
Hit points
AvailableDamage and healing are events; current HP is derived from them, never set by the AI.
Commands: DAMAGE, HEAL
Ability checks and saving throws
AlphaRolled by the engine with the character’s real modifiers, proficiency and conditions.
Commands: ABILITY_CHECK, SAVING_THROW
Spellcasting
AlphaPrepared spells, spell slots spent on casting, and concentration tracked until it ends.
Commands: PREPARE_SPELLS, CAST_SPELL, END_CONCENTRATION
Conditions
AlphaConditions applied and removed as events, with durations that expire on the game clock.
Commands: APPLY_CONDITION, REMOVE_CONDITION
Rests and the game clock
AlphaShort and long rests restore what the rules say; in-world time advances deliberately and ticks durations.
Commands: SHORT_REST, LONG_REST, ADVANCE_CLOCK
Advancement
AlphaExperience and guided level-up: hit points from the hit die, class features, subclasses, feats and new spells.
Commands: AWARD_XP, LEVEL_UP
Narrative memory
AlphaThe GM attaches what matters to the people, places and things it describes, and can correct or retract it; notes come back whenever that entity does.
Commands: RECORD_NOTE, CORRECT_NOTE, RETRACT_NOTE
World map and movement
AlphaPlaces are revealed as the party discovers them, and actors move between them on the record.
Commands: REVEAL_PLACE, MOVE_ACTOR
Creatures and NPCs
AlphaMonsters from the bestiary and named NPCs are put into play with real stat blocks and live hit points.
Commands: INSTANTIATE_ACTOR
Accounts and access
What this site offers right now.
AI usage page
AlphaEvery turn you play with its tokens, provider, whose key paid, and an estimated cost; owners see their tables’ usage.
Planned
Not in this build yet — or built, but not switched on for this site.
Sign in with Google
PlannedSigns in an existing account by a provider-verified email, and still asks for two-factor authentication.
Built, but not configured on this site.
Managed AI credits
PlannedPlay without your own key, on a monthly allowance of turns and tokens granted by us, with your remaining allowance shown at the table.
Built, but switched off: not offered until allowances are live.
Pathfinder
PlannedA Pathfinder system pack on the same engine (roadmap Track 7).
Scene art
PlannedArt for key moments and characters, generated mid-session (roadmap Track 8).
Sign in with Discord
PlannedWaiting on a Drupal 11 release of the Discord login module.
Buying managed credits
PlannedPaying for managed credits in the app; today an allowance is granted by us.
Tactical combat grid
PlannedA headless grid, turn order and action economy kept legal by the engine (ADR-0016).
MCP adapter
PlannedOne front door for external AI agents to use the same validated commands.